Imagine having any size Technocrane you want, every day of the shoot. Imagine being able to design shots over and over without frustrating awaiting director, actors, and crew. What if you could position the camera for that perfect angle-without taking a bulldozer to the set? And finally what it you could instantly see how the shot you're framing up works in the edit, and have the ability to change your mind days or weeks later? In many ways, that's the reality of cinematography for animated films.
[…]