Document details

Bob Gurr
Part 1

In this episode, Bob talks about…

  • How he got started working for Disney and what he did at first
  • The first time he met Walt Disney
  • Walt’s lack of formality and the way he talked to people
  • The “bad word” I said, and Bob’s correction of me
  • The way projects got started and were developed
  • How they knew when they were done—or done enough—with a project
  • How he became involved in the Matterhorn Bobsleds development and some of what he did on it
  • The place of the Matterhorn in history, and how it came to be
  • Omnimover—the ride system used in the Haunted Mansion, for example—and it being an overused term
  • The difference between an Animatronic and an Audio Animatronic
  • The first time he realized they were doing something really special
  • What he loved most about what he did working for Disney
  • A preview of a Bob Gurr documentary coming out in 2016
  • The first project he had as Gurr Design after he was no longer working for Disney in 1981
  • Some of the jobs that first one led to, like a 24-foot dragon for Universal Studios’ Conan the Barbarian show and a 30-foot tall King Kong
  • How you get the job for these out-there requests
  • Whether he’s taken any jobs that were more than he could handle
  • If he’s ever disappointed when  an attraction he’s designed closes

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Source

Title
Source type Podcast
Volume 105
Published
Language en
Document type Interview
Media type audio
Duration 00:51:34

Metadata

Id 2056
Availability Free
Inserted 2016-01-01