In this episode, Bob talks about…
- How he got started working for Disney and what he did at first
- The first time he met Walt Disney
- Walt’s lack of formality and the way he talked to people
- The “bad word” I said, and Bob’s correction of me
- The way projects got started and were developed
- How they knew when they were done—or done enough—with a project
- How he became involved in the Matterhorn Bobsleds development and some of what he did on it
- The place of the Matterhorn in history, and how it came to be
- Omnimover—the ride system used in the Haunted Mansion, for example—and it being an overused term
- The difference between an Animatronic and an Audio Animatronic
- The first time he realized they were doing something really special
- What he loved most about what he did working for Disney
- A preview of a Bob Gurr documentary coming out in 2016
- The first project he had as Gurr Design after he was no longer working for Disney in 1981
- Some of the jobs that first one led to, like a 24-foot dragon for
Universal Studios’ Conan the Barbarian show and a 30-foot tall King Kong
- How you get the job for these out-there requests
- Whether he’s taken any jobs that were more than he could handle
- If he’s ever disappointed when an attraction he’s designed closes