Eddie Sotto has played a large role in the design of some of the most successful themed attractions in history. With Walt Disney Imagineering, he was most recently Senior Vice President of Concept Design. Here's part two of our interview with visionary and Imagineer Eddie Sotto.
Nate Naversen: That first interview was very stimulating. I think it was very popular among all of our visitors. Let us continue with your story, shall we?
Eddie Sotto: Sure, Indiana Jones ride was difficult as I arrived on the scene as designer for the second time.
NN: Back in Glendale, after the completion of Disneyland Paris you mean?
ES: Yes. At this juncture the project was way over budget and was a show ride with many animatronics. Tony Baxter was going to change out the team and I was going to take over to re-concept and bring it into line. We got in and made a significant change to the concept, but both Tony Baxter and upper management still needed to be convinced. The strategy I thought made the most sense was to use one big set (ala Knott’s Berry Farm's Calico Mine ride.) The Knott’s ride had one central space you revisit several times. We also planned to make the Indy ride vehicle the show and use it more. After all, the Indy vehicle was expensive, and the moves the car could make were not being exploited. Before the car was to drive into big audio-animatronic scenes with Nazis. It was more spectacle and linear story and not too thrilling. Eventually we eliminated the expensive static show and turned it into more of a thrill ride. We would eventually abandon the scenes with the audio-animatronic figures except for a few Indiana Jones figures. Tony Baxter liked our ideas, and then later the bosses got on board too. With this new concept, the challenge was to get the vehicle track designed so the timing and spacing worked. Tony locked himself in his office and used a piece of string the correct length of the track until it was laid out. I worked with the set designers to get a block out. We hit budget and Tony was happy. […]